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1   /*
2    * Entreri, an entity-component framework in Java
3    *
4    * Copyright (c) 2013, Michael Ludwig
5    * All rights reserved.
6    *
7    * Redistribution and use in source and binary forms, with or without modification,
8    * are permitted provided that the following conditions are met:
9    *
10   *     Redistributions of source code must retain the above copyright notice,
11   *         this list of conditions and the following disclaimer.
12   *     Redistributions in binary form must reproduce the above copyright notice,
13   *         this list of conditions and the following disclaimer in the
14   *         documentation and/or other materials provided with the distribution.
15   *
16   * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
17   * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18   * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19   * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
20   * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21   * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22   * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
23   * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24   * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25   * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26   */
27  package com.lhkbob.entreri.property;
28  
29  /**
30   * <p/>
31   * Property represents a generic field or property of a Component definition. A component
32   * can have multiple properties. A single property instance holds the corresponding values
33   * for every component of that type in an EntitySystem. It is effectively an indexed map
34   * from component index to property value.
35   * <p/>
36   * This is an approach to mapped-objects where Components can be mapped onto primitive
37   * arrays so that iteration sees optimal cache locality. As an example, there could be two
38   * instances of type A, with properties a and b. The two 'a' properties would share the
39   * same data store, and the two 'b' properties would share another store.
40   * <p/>
41   * All property implementations must expose two methods: <code>T get(int)</code> and
42   * <code>void set(int, T)</code> to get and set values at a particular index. To support
43   * primitives without boxing, they are not part of the interface definition but are
44   * required. The exposed get() and set() methods, and potentially a bulk accessor (such as
45   * returning the underlying array) are the supported methods for manipulating decorated
46   * property values.
47   * <p/>
48   * Property instances are carefully managed by an EntitySystem. There is ever only one
49   * property instance per defined property in a component type for a system. Property
50   * instances are created by {@link PropertyFactory PropertyFactories}. Every concrete
51   * Property class must be annotated with {@link Factory} to specify the PropertyFactory
52   * class that constructs it. That PropertyFactory must expose a no-argument constructor,
53   * or a constructor that takes an {@link Attributes} instance as its only argument.
54   *
55   * @author Michael Ludwig
56   */
57  public interface Property {
58      /**
59       * Resize the internal storage to support indexed lookups from 0 to <code>size -
60       * 1</code>.  If <var>>size</var> is less than the current capacity, all previous
61       * values with an index less than <var>size</var> must be preserved, and the remainder
62       * are discarded.  If <var>size</var> is greater than the current capacity, all
63       * previous indexed values must be preserved and the new values can be undefined.
64       * <p/>
65       * This is for internal use only to manage, and should not be called on decorated
66       * properties returned by {@link com.lhkbob.entreri.EntitySystem#decorate(Class,
67       * PropertyFactory)}.
68       *
69       * @param size The new capacity, will be at least 1
70       */
71      public void setCapacity(int size);
72  
73      /**
74       * Get the current capacity of the property. All instances must start with a capacity
75       * of at least 1.  The capacity represents the number of component instances the
76       * property can handle. If a component property is decomposed into multiple primitives
77       * that is still a single value instance when considering the capacity.
78       * <p/>
79       * This is for internal use only to manage, and should not be called on decorated
80       * properties returned by {@link com.lhkbob.entreri.EntitySystem#decorate(Class,
81       * PropertyFactory)}.
82       *
83       * @return The current capacity of the property
84       */
85      public int getCapacity();
86  
87      /**
88       * Swap the value at <var>indexA</var> with <var>indexB</var>.
89       * <p/>
90       * This is for internal use only to manage, and should not be called on decorated
91       * properties returned by {@link com.lhkbob.entreri.EntitySystem#decorate(Class,
92       * PropertyFactory)}.
93       *
94       * @param indexA The index of the first value
95       * @param indexB The index of the second value
96       */
97      public void swap(int indexA, int indexB);
98  }